//==============================================================================
// Abomination_Anim.txt
//==============================================================================
//==============================================================================
define Acidbreath1
{
   set hotspot
   {
      version
      {
         Visualparticle Special X Argus Breath1
      }
   }
}

//==============================================================================
define Acidbreath2
{
   set hotspot
   {
      version
      {
         Visualparticle Special X Argus Breath2
      }
   }
}
//==============================================================================
define scarabblood
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Scarab Blood
      }
   }      
}
//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual abomination_bored
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual abomination_idle
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual abomination_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
            tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Freezeattack
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual abomination_puke
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag SpecificSoundSet 0.27 false ArgusFeezeAttack checkVisible 
//-- end auto generated section
				connect topofhead acidbreath1 hotspot
				connect topofhead acidbreath2 hotspot
				}
			}
		}
	}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual abomination_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
			version
         {
				Visual abomination_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual abomination_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.76 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}